Hey guys! Live reporting (as it were) from the Illustration Master Class, where I'm working on a keyframe painting for a far-future-with-magic project, similar to the Rifts RPG or the Destiny game.
After Tuesday's post, I've just been working into and out of the painting, trying to block in forms and making things read properly.
The first thing I did was rough out the textures better, and work on the environment.
From there, I shot reference of my friend Julia as the foreground character.
I shot about 50 pictures of Julia, and then "Frankenstein'ed" them together into a pose I liked, and put her into the painting.
Next I repainted over the entire image with the art history brush to remove the textures and detail, and to unify the whole thing. With everything back on one layer and simplified, it became easier to push shapes around and make things more dynamic.
First pass at the bugs, and painted the mound into an actual form.
This morning I built a model for the bugs out of Sculpey, and shot more reference photos!
As things stand at 9:30am on Thursday, I have comped in the bugs, and I'm just about ready to start giving them some colour/texture love.
What is also going on this week that I'm not talking about yet is a tremendous number of demos, talks, and sharing between the teachers, the other students in my group, and the other types of practices going on. This really is an incredible event, and I'm planning on a final update where I'll talk more about the whole of the experience.
I hope you enjoyed seeing these "ugly phases" of my painting, and how the whole thing comes together. When you break it down like this, I hope you see that there's no magic, just a lot of small problem-solving that adds up to (HOPEFULLY!) something cool at the end :)
Thanks for reading!