Ancient Civilization world building

So, Monday was the deadline for the Ancient Civ keyframe and environment design challenges, and I submitted stuff for both of them.  I thought I might talk about my ideas, how they led to world building, and then my final paintings.

So when I started thinking about this, I knew I wanted to keep it based in a "movie reality" version of the real world - no magic, no ancient aliens, but still allowing for things that would never happen in the real world.  Probably close to a "Laura Croft"  universe.  I knew I wanted to show it as a living society, not as some Indiana Jones discovery story.  Finally, I *really* didn't want to tell yet another Orientalism appropriation story.  

With those as my drivers, I started brain storming.  I threw down a bunch of thumbnail sketches (they're all up on my Instagram if you're curious), and I kept coming back to an iron age Pict/Celtish inspired village.  What I ended up with was an isolated, idyllic village inside an extinct volcano.  I figured that the volcanic activity heated up the area, and created an artificial green-house effect, so that the temperature and terrain was sub-tropical jungle inside a volcano in someplace Northern, like Iceland.  The story I worked up was that they were refugees from a war several hundred years ago that found this isolated place and made a peaceful, happy home there, secret from the rest of the world.  They subsist primarily on farming, birds and a bit of fishing, as the ground is mostly swamp and they don't have a lot of room for grazing.

Now, the story - It is not fully fleshed out, as I was looking for key moments and not a full script, but the core of it is this:  The protagonist and antagonists are the twin children of the village chief, a boy and a girl.  The daughter is technically first born, and will lead the tribe.  The son does something that endangers the village and his father exiles him.  Outside the volcano, he meets a warband of viking slavers, and saves himself by telling them about the easy pickings in the village.  He leads them back to his former home, where the reavers torch the village and kill the chief.  The daughter confronts her brother in the lava temple, and unleashes the flow to destroy the warband, at the cost of their home.  She leads the survivors out of the volcano to try and find a new life.

With that, here are my keyframes and designs:

The protagonist, who still loves her brother, goes with him to the start of his exile.

The protagonist, who still loves her brother, goes with him to the start of his exile.

The Reaver warband returns to the volcano.

The Reaver warband returns to the volcano.

Hero hides from the reavers and watches them advance.

Hero hides from the reavers and watches them advance.

The antagonist hangs over the release lava in the temple.

The antagonist hangs over the release lava in the temple.

Houses in the village

Houses in the village

I'm reasonably happy with the work I've done, although looking back at it, I think I might change up my keyframe choices a bit to sell the project better.  These ones are necessary, but they might not be the best 4 to showcase the project.

I really had a fun time with this project, and learned a ton.  There really is nothing like working on a contained idea to force you to grow.  I have signed up to do the matte painting challenge, where you have to take an environment from the first phase and make 2, photo-real matte paintings based on it.  Should be a good time!

If you worked on this challenge as well, I'd love to see what you did for it :)

Thanks for reading!